12/27/2022 0 Comments Vray vs arnoldAnd doing it with Daz would mean that you learn in a familiar environment designed for people with average knowledge.īut I would also keep Maya near, for later, when I would understand all the mechanisms and feel ready to pass to something more professional. Sweep Profile,MaxFileViewer,EffectsChannelSet,Render RenderElements,Vray-Quick. Doing so would already teach you a lot about all the secondary part of a good rendering (lighting, posing, even material tweaking). Fixes an issue with resetting V-Ray VFB buffer on rendering preview. Personally, in your shoes I would stick to IRay for the rendering. When you see that there's games with inconsistent renders, or characters that looks like plastic dolls, that are praised by their fans for their supposed "high quality renders", you wonder if it worth the time. Secondly, while you'll be proud of yourself and would have the satisfaction to provide the best rendering quality you can achieve, less than 1% of your players would notice this quality. But there's two "but".įirstly, to effectively benefit from them, I mean in a way that you would notice the difference, you would need to tweak all the material of you imported Daz assets, and understand how to correctly configure Maya's engine to give the best results. While IRay rendering engine is far to be as bad as some say, Maya's rendering engines are better, so technically speaking, you would benefit from their use. Click to expand.Short answer: Yes, but no.
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